current projects
Applied STEM Curriculum Development
Project-Based-Learning of Motion Physics via Game Design
This personal project focuses on development of a project-based-learning module utilizing block coding tools such as MakeCode Arcade or Scratch to explore motion physics.
Inspired by experiences in co-taught (i.e., mixed with special education students) ninth grade physics classes and after school coding programs, this project intends to explore kinematics and graphing motion in a hands-on way, that appeals to a particular interest: video games and computing skills.
MakeCode Arcade allows users to peek inside the console and analyze selected data over time, such as position, velocity, and acceleration. The goal of this project is to meet physics education standards on motion and kinematics, while creating an exciting and functional end product students can be proud of.
“Scientific Creation” Video Series
Highlighting technical artists, and traditional artists whose work leans heavily on scientific concepts or techniques
As I continue to develop my voice and explore within my artistic practice, I am looking to existing work that inspires me. Having returned to an artistic practice after years of studying hard science, I am particularly interested in artists who combine both in innovative ways, such as Klari Reis, who utilizes evolutions of specimens in petri dishes to create stunning abstract visuals.
Watch the series on Tiktok.
Petiole Learning
Science Education Blog & Platform
Petiole Learning is my physics education blog and social platform, where I discuss ideas, current events, curriculum, and more. With Petiole, I am exploring science communications, building a community around a shared interest, and accessible education. Meanwhile, Petiole allows me to learn about personal marketing, SEO, and social media engagement.
Check it out here.